Classroom Management
We have several
different aspects of our classroom management system.
I feel very strongly about motivation and psychology.
I believe in the mantra "Everything Speaks." Every
smile, hand gesture, reward or punishment you give a
child sends a message. Like every classroom or
society, we have our Rules and Expectations for
Behavior. But how do we ensure that students follow
them so the classroom becomes an efficient learning
environment?
Card Turning System:
This system is used by
teachers of all grades to quickly and easily keep
track of student behavior throughout the day. Each
student has a card on a chart with his or her number
on it. There are 4 colors for each card: green, blue,
yellow and red, in that order.
At the beginning of
each day, every card is on green. The goal is to stay
on green. By following the rules, students stay on
green and earn Scholar Dollars at the end of the day.
They also qualify for a random drawing (see below).
Here are the
meanings of each color:
Green
: Way to go. You must be learning a lot
today!
Blue
:
First Warning. Oops, everyone makes mistakes,
straighten up and you'll be back on green in no time.
Yellow
: Second Warning, Uh Oh. Time to take a
deep breath and think about a new game plan. Loss of
recess for the next day.
Red
:
Message to parent , no recess the next day.
Most importantly, students are
required to write down the reason they turned their
card on the homework packet. Parents then see this,
sign it and return it.
Positive Reinforcement:
$$
:
Room 40 has classroom
money in four different denominations. When students
are following the
classroom rules
and/or generally behaving as they should, they
can be rewarded with academic money. Money is earned
and spent for reasons to numerous to mention here, but
sometimes is used to buy certain supplies, privileges
like going to the bathroom and items during classroom
auctions.
Random Drawings:
Every students has his
or her name/number on a popsicle stick. At random
times throughout the day when students are on task, a
small prize is named by the teacher and a stick is
drawn. The student who's name is pulled wins the
prize. The catch is that the student must be on green
to win the prize! Popsicle sticks are also used to
randomly call on students for answers (they are given
time to think beforehand) and then put back into the
jar so students must continue to be prepared.
Competence:
The
ultimate result of good behavior and strong study
habits is competence. More important than classroom
money, paper clips, and verbal praise, the real reward
for being "good" is learning new things!
Negative Reinforcement/Punishment:
Unfortunately, positive
reinforcement is not always successful. Please see the
review of the card turning chart above. Referrals to
the principal's office or loss of privileges may occur
for serious or repeatedly poor behavior. The best way
to avoid these behaviors is to pay attention to your
child and understand what may be causing him or her to
misbehave. Sometimes the solution is more simple than
we think.
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